Friday, December 26, 2008

VRML 1.0 vs. VRML 2.0


VRML 1.0 vs. VRML 2.0
VRML 1.0
• standard objects (cube, sphere, cone, cylinder, text)
• arbitary objects (surfaces, linesets, pointsets)
• ability to
• fly trough, walk trough, to examine scenes
• lights, cameras (viewpoints)
• textures on objects
• clickable links
• define and reuse of objects
VRML 2.0 (all VRML 1.0 features)
• animated objects
• switches, sensors
• scripts (Java or JavaScript) for describing behaviour
• interpolators (color, position, orientation, ...), extrusions
• background colors and textures
• sound (.wav and MIDI)
• animated textures, event routing
• additional efficient mechanism for defining and reusing objects

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